Students participating in an esports event
Project CenterStudent Engagement

PA Scholastic Esports League

A statewide scholastic esports program connecting competitive gaming with STEM, computer science, teamwork, communication, and career exploration.

Program purpose

Why it matters

PSEL uses a strong student interest as an inclusive doorway into belonging, technical skill, and future pathways. It helps schools treat esports as a structured learning and career-connected experience.

In action

How the investment comes to life

Schools form teams, compete through regional hubs, engage in educator learning, and connect gameplay with STEM challenges, leadership roles, and career exploration.

2025–2026 Reach

Impact at a glance

A quick look at the people and partners reached across Pennsylvania.

0StudentsLearners engaged
0EducatorsLeaders supported
0Workforce / CommunityPartners connected

Looking ahead

Our Goals for Impact

Clear, measurable goals show how this program is working to turn public investment into meaningful outcomes for Pennsylvania’s students, educators, and communities.

01

Student Access

Engage at least 990 students through statewide scholastic esports experiences.

Baseline
Baseline to be established through ORBIT data collection.
Target
At least 990 students
Timeline
June 30, 2027
Measure
Team registration and ORBIT participation records
02

Program Reach

Expand to at least 247 participating teams and 10 regional hubs.

Baseline
Baseline to be established through ORBIT data collection.
Target
At least 247 teams and 10 hubs
Timeline
June 30, 2027
Measure
League registration and regional hub records
03

Pathway Evidence

Have every participating hub report student, school, and career or pathway participation so esports is measured as a STEM, CS, and workforce-connected experience.

Baseline
Baseline to be established through ORBIT data collection.
Target
Reporting from all participating hubs
Timeline
June 30, 2027
Measure
ORBIT hub and pathway records